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18th August 2017
New Powerful Kommo-o Z-Move Revealed For Pokémon Ultra Sun And Ultra Moon

New Powerful Kommo-o Z-Move Revealed For Pokémon Ultra Sun And Ultra Moon

Along with a few additional details from earlier this morning, The Pokémon Company released a short gameplay trailer for the next Pokémon game.

The move belongs to Kommo-o and does a lot of damage for multiple opponents while boosting his own stats. You can check out the short gameplay clip below.

For more on Pokémon Ultra Sun and Ultra Moon, head here. And for our review of Pokémon Sun and Moon, head here. You can also head here to read about and watch videos from our recent trip to Japan to visit Game Freak and learn all about the history of Pokémon.

18th August 2017
New Powerful Kommo-o Z-Move Revealed

New Powerful Kommo-o Z-Move Revealed

Along with a few additional details from earlier this morning, The Pokémon Company released a short gameplay trailer for the next Pokémon game.

(Please visit the site to view this media)

The move belongs to Kommo-o and does a lot of damage for multiple opponents while boosting his own stats. You can check out the short gameplay clip below.

For more on Pokémon Ultra Sun and Ultra Moon, head here. And for our review of Pokémon Sun and Moon, head here. You can also head here to read about and watch videos from our recent trip to Japan to visit Game Freak and learn all about the history of Pokémon.

18th August 2017
MercurySteam Reveals Release Date, Pricing, New CG Trailer

MercurySteam Reveals Release Date, Pricing, New CG Trailer

We last saw MercurySteam's game Raiders of the Broken Planet at E3 a few months back, and we were impressed enough by what we saw to put it on our list of best indie games at the show. Today, the studio has revealed a slew of details about the third-person action shooter, including the release date, pricing, and a CG Gamescom trailer.

The game will be arriving in two pieces on PlayStation 4, Xbox One, and PC starting Sept. 22. The prologue is available at no cost, and it includes two missions split across four stages, multiple characters, and complete access to single and multiplayer game modes. 

If you like what you see, you can download the game's first campaign, called Alien Myths. It's priced at $9.99, and it includes additional story campaign, missions, and characters.

(Please visit the site to view this media)

MercurySteam says that one of the hooks in the game is its Antagonist system, in which a player joins four-player co-op matches with the intention of preventing them from completing their objectives, fighting alongside the A.I. baddies.

Additional campaigns will be coming after launch, and they're designed to be played in any order.

MercurySteam will be showing off the game at Gamescom next week, so be sure to check back for more hands-on impressions as we head toward the game's release.

18th August 2017
Visual Concepts Outlines MyTeam Changes Coming To NBA 2K18

Visual Concepts Outlines MyTeam Changes Coming To NBA 2K18

We've heard all about how NBA 2K18 evolves, MyGM mode, the gameplay enhancements, and the inclusion of all-time teams for each NBA franchise. Now Visual Concepts is turning the information hose on the popular card collecting mode MyTeam.

In an in-depth blog post, associate producer Peter Cornforth revealed that the long-requested draft mode (similar to EA Sports' Draft Champions mode) debuts with NBA 2K18. This pack-driven experience gives you a bundle of random players, and tasks you with trying to build the best possible team for a competition. Using the coaching oriented system proficiency feature, you need to find which players best fit your coach's scheme to get the most out of your makeshift roster. Once your team is drafted, you compete in 5v5 games through four rounds of playoffs. Each round is best of seven, and each time you advance you have to rebuild your roster with a new deck of cards, or spend some of your earned VC to preserve some of your current players.

(Please visit the site to view this media)

Super Max is the other major new mode coming to MyTeam, which adds a salary cap to roster building. Individual card salaries are determined by how much they are used, so if everyone is using a particular Kobe Bryant card, for instance, the price of using that card will go up. Once your roster is set you play a few games to determine your skill. The game uses that skill rating to place you in a player pool with others who have a similar skill level. As you play and win, you can earn your way up the talent brackets. 

To read more about the auction house changes, schedule challenges, and other changes, read the rest of the blog

NBA 2K18 releases for PlayStation 4, Xbox One, PC, and Switch on September 19. 

18th August 2017
A Few New Details Revealed On The Game's Official Site

A Few New Details Revealed On The Game’s Official Site

As part of the celebrations surrounding Pokémon's 2017 World Championships, The Pokémon Company revealed some new details about Ultra Sun and Ultra Moon.

It's not much, but you can see some snippets of new gameplay, get a better look at the new look for the protagonists, and learn a little more about Lycanroc’s new form. Apparently only certain Rockruffs will be able to do the special evolution.

The game's website also offers some more small ambiguous details about the game saying it will have, "new additions to the story and features of Pokémon Sun and Pokémon Moon," and that more secrets will be revealed for the Alola region.

For more on Pokémon Ultra Sun and Ultra Moon, head here. And for our review of Pokémon Sun and Moon, head here. You can also head here to read about and watch videos from our recent trip to Japan to visit Game Freak and learn all about the history of Pokémon. We teased it a little in our Pokémon Reddit AMA, but we will have more Pokémon Ultra Sun and Moon content later today, so stay tuned.

18th August 2017
New Story Details Revealed On The Game's Official Site And With A Short Trailer

New Story Details Revealed On The Game’s Official Site And With A Short Trailer

Update: The Pokémon Company sent out a press release following the release of the video below that have some additional details about the game's story.

In Pokémon Ultra Sun and Pokémon Ultra Moon, a new story unfolds featuring Necrozma alongside the Legendary duo. Ominous dark clouds begin to spread and the secrets of Necrozma and the Alola region, which were never disclosed in the previous games, will finally come to light.

The press release also offers this tidbit about the new Z-Power Ring.

Also discovered in the story is a new Z-Power Ring which players will acquire in the game and can activate to use an even wider variety of Z-Moves. A physical toy of the new Z-Power Ring will be available at launch to purchase and interacts with the video games.

Finally, an Ultra Dual Edition of the game will be available at launch that will have "exclusively designed packaging" and copies of both Pokémon Ultra Sun and Ultra Moon.

Original story:

As part of the celebrations surrounding Pokémon's 2017 World Championships, The Pokémon Company revealed some new details about Ultra Sun and Ultra Moon.

It's not much, but you can see some snippets of new gameplay, get a better look at the new look for the protagonists, and learn a little more about Lycanroc’s new form. Apparently only certain Rockruffs will be able to do the special evolution.

The game's website also offers some more small ambiguous details about the game saying it will have, "new additions to the story and features of Pokémon Sun and Pokémon Moon," and that more secrets will be revealed for the Alola region. Here's a larger version of the video clip seen above.

(Please visit the site to view this media)

For more on Pokémon Ultra Sun and Ultra Moon, head here. And for our review of Pokémon Sun and Moon, head here. You can also head here to read about and watch videos from our recent trip to Japan to visit Game Freak and learn all about the history of Pokémon. We teased it a little in our Pokémon Reddit AMA, but we will have more Pokémon Ultra Sun and Moon content later today, so stay tuned.

[Source: @Pokémon, pokemon-sunmoon.com/ultra]

17th August 2017
New Story Trailer Shows The Path Of A Hero

New Story Trailer Shows The Path Of A Hero

Kingdom Come: Deliverance is an open-world RPG, but that doesn't mean that it's not interested in telling a well-crafted story. Publisher Deep Silver has released a new trailer for the game in advance of Gamescom, which provides a glimpse of how your hero, Henry, begins his adventure.

Henry is the humble son of a blacksmith, who has a thirst for danger. When his parents are killed in a mercenary raid, he has to leave his home in medieval Bohemia to develop his skills and make his mark on the world.

(Please visit the site to view this media)

Deep Silver and developer Warhorse Studios will be attending Gamescom next week, offering players a chance to check out the game for themselves in a hands-on demo. We'll be there, so be sure to come back for our impressions.

Kingdom Come: Deliverance is set for a February 13, 2018, release on PlayStation 4, Xbox One, and PC.

17th August 2017
Andy Serkis Unveils New Adventure Game Based On Films

Andy Serkis Unveils New Adventure Game Based On Films

Andy Serkis has established himself as a go-to motion-capture performer, lending his talents to films including The Lord of the Rings series, Peter Jackson's King Kong, and the recent Planet of the Apes movies. He's also worked in games, most notably in Heavenly Sword and Enslaved: Journey to the West. You can add another gaming title to his resume, with the announcement of Planet of the Apes: Last Frontier, an adventure game set between Dawn of the Planet of the Apes and War for the Planet of the Apes.

“We are committed to exploring and expanding next-generation storytelling, and Planet of the Apes: Last Frontier represents an exciting marriage of technology and creativity, all set in a rich universe of which I am very proud” said Serkis, founder of The Imaginarium Studios, the company developing the game.

Players will experience the conflict between ape and man from both perspectives in a narrative-based adventure game with multiple endings. You can get a glimpse of the game in the announcement trailer below.

(Please visit the site to view this media)

Planet of the Apes: Last Frontier is coming this fall to PlayStation 4, Xbox One, and PC.

17th August 2017
Our 5 Biggest Takeaways From Playing More Of The Single-Player Modes

Our 5 Biggest Takeaways From Playing More Of The Single-Player Modes

With Marvel Vs. Capcom: Infinite a month away, we still have a few questions about how the final product will come together. How big will the final character roster be? Is the story mode demo (which didn’t exactly wow us) be indicative of the final product? What will the other single-player modes look like? 

Capcom recently let us a play a build of Infinite with a longer look at Story mode, as well as access to its Mission, Training, and Collection modes (the arcade mode was not available). After spending a few hours tinkering around with the entire 30-character roster and seeing more of the story mode, we have a better idea of what the final product will be.

The story mode still emphasizes plot over characters
Capcom has been selling Infinite’s story mode as a substantial improvement from past entries, and as part of Marvel’s effort to improve the quality of the storytelling in Marvel-branded games as a whole. Though the plot is a little more concrete this time around, the emphasis on plot points in the section we played overshadowed the potential for interesting character moments.

The section we were shown began with Marvel and Capcom’s finest arguing over whether releasing Thanos (who the crew had recovered from his cell in Ultron Sigma’s lair in a previous story demo) from his galactic bindings (but not his cage) is worth the information he might have to offer. We get a get an incredibly condensed version of Marvel’s Civil War scenario, as Tony Stark (and Chun-Li) fight Captain America and Dante over the matter.

These scenes have potential to offer the cool moments a crossover like Infinite promises, but they’re still missing the components that make a story more than a plot. Voice acting and facial animations are still stiff, and while characters have a little more to say to each other this time around beyond their direct intentions, their personalities don’t shine through as much as they could. The dialogue is littered with lore and references (when Thor revels in the chance to revive the fallen soldiers taken over by the Ultron Sigma virus which corrupted them, Chris remarks that reviving the dead usually doesn’t go to well), but I never got the sense that these characters exist outside of this particular story.

A scene at an A.I.M.Brella (a fusion of A.I.M. from the Marvel universe and Umbrella from the Resident Evil universe) facility goes for a more humorous tone with Frank West, Spider-Man, Mike Haggar, Chris, and M.O.D.O.K. coming across each other, but again falls flat. At one point, M.O.D.O.K. asserts the good guys will never take his Infinity Stone, only for Spider-Man to immediately pluck it out of his oversized headpiece using his web. It’s a decent joke, but timing and delivery are everything in comedy, and the lack of a solid delivery, as well as the brisk pace at which every moment moves makes it difficult for any joke to land.

I like watching these characters in action, and I’d be lying if I said I didn’t want Hulk to throw a Fastball Special using Ryu instead of Wolverine. But these moments aren’t enough to compel me to want to learn more. The story might still come together in an interesting way, but I’m hoping later scenes flesh these characters out more than what I’ve seen so far.

(Please visit the site to view this media)

The story mode will feature characters outside of the initial roster
Although the emphasis is definitely still on the 30 characters who will make up the game’s initial roster, we will definitely see characters outside of it. An earlier story trailer showed off Strider’s Grandmaster Meio, Mega Man’s Dr. Light had a few lines in the section we played, and though M.O.D.O.K. isn’t playable this time around, he still featured prominently in one story mode scene. 

I also saw one interesting scene in Valkanda between Ryu, The Hulk, and Black Panther, the latter of which holds an Infinity Stone. They’re joined by a monster hunter in what looks like a Rathalos armor set. The character was part of a roster leak earlier in the year, but when I asked Capcom about her potential inclusion as DLC, they said they had nothing to announce.

Fights may have more variety than other story modes
The Valkanda segment features the same fights against Ultron’s minions players of the previous story mode demo might be familiar with, with a slight twist: If I wasn’t able to kill them before a certain amount of time, they would fly off into the background, dealing damage to Valkanda and if the city is destroyed, then you have to start over. Though I was able to easily dispatch most of the baddies, I did play with a bit more urgency, making a beeline for enemies who looked they were about to fly away.

Training and Collecton modes are exactly what you’d expect
We were also shown two other components of Infinite’s single-player: Training and Mission Mode. Training mode has all of the standard bells and whistles you’d expect, such as being able to restart your session on any side of the stage, mucking with all the meters on screen, and getting the chance to learn combos to your heart’s content. I wasn’t able to test whether settings in one session would stay that way during another (a problem Street Fighter V’s had until recently), but as a whole, it looks completely serviceable.

The collection mode acts as a gallery of character data, letting you browse cutscenes, character art, and even voice samples at your leisure. This, more than the story mode, had me waxing nostalgic about how iconic, cool, and interesting some of these characters are, and having all these snippets to pour over is a nice touch, especially for archivists.

Mission mode is a great introduction to the combo system and characters
Mission mode also remains mostly the same as its Ultimate Marvel Vs. Capcom 3 iteration, though sticking to the same 10-trials-per-character format with Infinite's revamped combo system raises a few questions. Though the first few trials are more tutorial than anything (asking you to simply perform a character’s special moves), later combos ask you to switch to a second, predetermined character mid-combo. 

Though this takes away learning the bread-and-butter combos of a given character, it emphasizes how customized all the combos you learn in Infinite will be, since any two characters will have bespoke combos only they can do. Other combos ask you to use a specific Infinity Stone’s Surge and Storm abilities, which again speaks to how malleable the combo system is. Mission Mode looks to be more of a taste of what you can do with the combo system (by hinting at what hit in one character’s combo provide the best time to switch) than guide to what you should be doing with it. Though the early trials feel like filler, this is a smart approach, and I left the Mission Mode eager to dive deeper into what each character is capable of.

My time with Infinite gave me a better idea of what the final game will be, but it didn’t do much to change my overall impression of it thus far: The combo system is incredibly diverse and customizable, and the Mission mode really makes this shine through. However, the character of the game isn’t quite where it needs to be, and I’m hoping the rest of the story mode will live up the promise of what a crossover like this should be come November.