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21st August 2017
Read Our Original BioShock Cover Story From 2006

Read Our Original BioShock Cover Story From 2006

Today marks the 10-year anniversary of the original BioShock's release. To celebrate the occasion, we're taking a journey through the Game Informer archives – back to March 2006 when we featured BioShock on our cover.

Though BioShock previously existed in another form, this was the world's first look at developer Irrational Games' reimagined project that evolved from a story about a cult de-programmer on a space station. I visited the studio, talked to the team, and wrote this feature based on an early version of the game.

A lot changed from those days to the final release, and even more has changed in the years since. BioShock is revered as a gaming essential, and received two sequels. Irrational Games became 2K Boston, then Irrational Games again, and then the studio underwent a massive downsizing and another name change

This cover story feature transports us back before all of that, giving us a glimpse at the pre-BioShock world. So read on to remember a time before the armored protectors of Rapture were called Big Daddies, before the game was coming to PS3, and before we knew the enormous impact BioShock would have on the gaming landscape.

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18th August 2017
Visual Concepts Outlines MyTeam Changes Coming To NBA 2K18

Visual Concepts Outlines MyTeam Changes Coming To NBA 2K18

We've heard all about how NBA 2K18 evolves, MyGM mode, the gameplay enhancements, and the inclusion of all-time teams for each NBA franchise. Now Visual Concepts is turning the information hose on the popular card collecting mode MyTeam.

In an in-depth blog post, associate producer Peter Cornforth revealed that the long-requested draft mode (similar to EA Sports' Draft Champions mode) debuts with NBA 2K18. This pack-driven experience gives you a bundle of random players, and tasks you with trying to build the best possible team for a competition. Using the coaching oriented system proficiency feature, you need to find which players best fit your coach's scheme to get the most out of your makeshift roster. Once your team is drafted, you compete in 5v5 games through four rounds of playoffs. Each round is best of seven, and each time you advance you have to rebuild your roster with a new deck of cards, or spend some of your earned VC to preserve some of your current players.

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Super Max is the other major new mode coming to MyTeam, which adds a salary cap to roster building. Individual card salaries are determined by how much they are used, so if everyone is using a particular Kobe Bryant card, for instance, the price of using that card will go up. Once your roster is set you play a few games to determine your skill. The game uses that skill rating to place you in a player pool with others who have a similar skill level. As you play and win, you can earn your way up the talent brackets. 

To read more about the auction house changes, schedule challenges, and other changes, read the rest of the blog

NBA 2K18 releases for PlayStation 4, Xbox One, PC, and Switch on September 19. 

17th August 2017
New Story Trailer Shows The Path Of A Hero

New Story Trailer Shows The Path Of A Hero

Kingdom Come: Deliverance is an open-world RPG, but that doesn't mean that it's not interested in telling a well-crafted story. Publisher Deep Silver has released a new trailer for the game in advance of Gamescom, which provides a glimpse of how your hero, Henry, begins his adventure.

Henry is the humble son of a blacksmith, who has a thirst for danger. When his parents are killed in a mercenary raid, he has to leave his home in medieval Bohemia to develop his skills and make his mark on the world.

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Deep Silver and developer Warhorse Studios will be attending Gamescom next week, offering players a chance to check out the game for themselves in a hands-on demo. We'll be there, so be sure to come back for our impressions.

Kingdom Come: Deliverance is set for a February 13, 2018, release on PlayStation 4, Xbox One, and PC.

17th August 2017
Are These Real Agents Of Mayhem Jokes?

Are These Real Agents Of Mayhem Jokes?

Agents of Mayhem is the latest game from Volition, the developer behind the Saint's Row series, and much like its spiritual predecessor, it is chock full of awful, awful one-liners.

As a means of showing off some of these cringe-worthy sentences, we came up with a game to prompt the question from our contestants, "Is that really in the game?" To do this I gathered one-liners from the game, Leo Vader made up a handful of his own, and then we made Jeff Cork and Suriel Vazquez compete to see who could pick the real from the imposters.

For more on Agents of Mayhem, you can find my review right here.

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For more manufactured competition in games that don't actually have it, head here for our Tacoma Sports Challenge.

16th August 2017
What The Heck Is This? Episode 12

What The Heck Is This? Episode 12

We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse.

We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different.

In episode 12 we change things up a little bit by playing a single game: Ken Follett's The Pillars of the Earth.

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Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6
Episode 7
| Episode 8 | Episode 9
| Episode 10 | Episode 11 | Episode 12

16th August 2017
Picking Up The Pace

Picking Up The Pace

The premiere episode of Minecraft: Story Mode's new season faced pacing issues, but it effectively set up the rest of the season with an interesting antagonist that rivaled the Wither Storm from the first season. With that in mind, I looked ahead with curiosity on where the next entry would take Jesse and friends, and this episode delivers on the promise of a threatening big bad, and the improved pacing makes Minecraft: Story Mode's aging formula as enjoyable as it's ever been.

By now, veteran players of Telltale's episodic adventures know what to expect; each episode presents you with a series of scenes that have you complete quick-time events, choose dialogue, and solve exploration-based puzzles. Along the way, your choices loosely influence the way the story plays out. Minecraft: Story Mode is no different. Giant Consequences is light on combat, but it makes up for it with lots of quick-time events to capitalize on big set-pieces and a fun shooting-gallery mini-game.

Early on, you face off against a massive creature controlled by the Admin, a seemingly omnipotent creature who is said to have built the world that Jesse inhabits. The scale of this encounter is reminiscent of the climax of season one, and the banter between Jesse and the Admin is entertaining. Hearing the Admin recite parts of Jesse's adventures from the first season is a sobering reminder of just how powerful he is.

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Though I was unsure of Jesse's new party of adventurers for season two, I warmed up to most of them throughout this episode. The delusional wannabe-rival character Stella still irks me, but she's supposed to. Characters like the gruff Jack and the underdog Radar grew on me as their arcs matured and their charm shined through. I liked watching the constantly doubted Radar overcome his fears to try and prove the naysayers wrong. And while I don't want to spoil anything, I enjoyed a couple of the characters deliver some fun reveals near the end of this episode.

The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode. By allowing players to flex their creativity in new ways, Telltale is giving its Minecraft series more of what made the masses fall in love with that property in the first place, and helping to further differentiate it from its plethora of other licensed series.

With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point.

16th August 2017
THQ Nordic Bringing Back The Gothic-Horror Adventure Series

THQ Nordic Bringing Back The Gothic-Horror Adventure Series

THQ Nordic announced today that it's bringing back the Black Mirror adventure-game franchise with an all-new entry. The game, developed by King Art Games, is set for a late November release.

While it shares a name with Charlie Brooker's BBC techno-horror TV series, the Black Mirror games debuted in 2004, seven years before the show. The new entry shifts away from the original games' point-and-click roots, offering direct control of the characters. In addition, players will be able to interact with horrific "vision-like apparitions," according to THQ Nordic.

The trailer below offers a glimpse of the tone that the developers are shooting for, even if it doesn't offer much in the way of context or a shred of gameplay.

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We'll learn more about the game next week, when THQ Nordic shows off a playable build at Gamescom in Cologne, Germany. Stay tuned.

Black Mirror is set for a November 28 release on PlayStation 4, Xbox One, and PC.

16th August 2017
New Total War: Warhammer II Trailer Introduces The Skaven

New Total War: Warhammer II Trailer Introduces The Skaven

Developer Creative Assembly has revealed the fourth playable race for Total War: Warhammer II – the Skaven, a rat-like species that brings considerable numbers to the battlefield.

The trailer below was shot in-engine, so the final product should look pretty sweet. Creative Assembly isn't saying a lot about The Skaven, although a prophecy drives them upon the world.

Total War: Warhammer II comes out on PC on September 28.

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14th August 2017
Destruction And Jokes Abound In Launch Trailer

Destruction And Jokes Abound In Launch Trailer

Agents of Mayhem, the next wacky adventure from the creators of Saints Row, is coming out tomorrow, and today Volition released a new launch trailer to celebrate the occasion. 

The launch trailer showcases each of the game's 12 Agents, highlighting their fierce weapons and over-the-top personalities. It looks like this is going to be a wild ride.

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For more on the game, you can read our hands-on impressions from E3, or learn more about the game's absurd characters in trailers for the Franchise Force, the Firing Squad, and the Bombshells. Agents of Mayhem releases tomorrow on PlayStation 4, Xbox One, and PC.