For you Xbox One players out there, here’s where you’ll find all the news, reviews and gossip for the latest Xbox One games and accessories.

26th June 2017
Seeking Reinvention, NBA Live 18 Finds Inspiration In Destiny, Overwatch

Seeking Reinvention, NBA Live 18 Finds Inspiration In Destiny, Overwatch

Typically truncated to eight-month development cycles, sports games are known more for granular leaps in gameplay and feature sets. But coming off NBA Live 16, yet another entry that failed to make even a minuscule dent in the market, EA realized this slow and steady progress would never close the gap to make a true contender. To speed up the process, EA Sports granted its Tiburon studio something few sports game developers are ever given – a two-year runway for creating the next game in the series. 

With its newfound longer dev cycle more aligned with traditional game development, instead of continually chasing the advancements Visual Concepts makes with the NBA 2K series, the studio took off its horse blinders and looked to the wider industry as a whole for inspiration. As I sat through my first demo of NBA Live 18's new feature sets, the developers continually made reference to fighting games, shooters, role-playing games, and even MMO raids. 

NBA Live 18's new The One mode serves as the centerpiece for this new approach to sports games. One the surface, The One sounds like a facsimile of the NBA 2K set-up – you start by creating a player that you then use across the NBA-focused MyCareer, 5v5 sim Pro-AM, and streetball centric MyPark modes. But once you dive into the particulars, the differentiation is clear. 

Users start by choosing a play style for their create-a-player. These break down into traditional basketball archetypes like playmaker, slasher, wing shooter, rim protector, stretch four, etc. (you can see the full list here). Each class has different rating limits on specific skills, and as you progress you can choose to specialize in particular skills to customize your play style. For instance, in the "point shooter" build we saw in action, the user had a choice between concentrating on shooting off the dribble or making contested shots. Whichever you choose then has a higher skill threshold. 

Players earn two types of currency after each game. XP can be spent upgrading your skills. The skill progressions don't just follow a simple numerical path, such as spending points to increase your dunking from 75 to 76, for instance. Instead, EA has sprinkled the upgrade path with variables like a signature shoe that matches your play style (don't expect to unlock Ewings with your point guard), new animations, and the occasional major jump that boosts your skill by 10 percent. You can always see your min-max options for each particular skill and the upgrades available so you can understand your player build's limitations and plot the best way to make your player better.

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The second type of currency users earn for completing specific objectives is RP, which can be spent on Overwatch style loot crates. These crates are filled with cosmetic and aesthetic enhancements for your player. These are tiered in the RPG standard common, rare, exotic, and legendary classifications. To eliminate some of the frustration players have with randomized crates in other games, EA says you can buy specific crate tiers to improve your chances of getting the items you want. EA plans to offer branded crates for partners like the Jordan brand, and will continue to create new crates when new apparel or shoes become available.

Skills and aesthetics help define your player, but NBA Live 18 has one more element that gives you more control over how your player performs – traits. These special passive abilities are unlocked by performing various objectives across The League and The Street games. Each follows a bronze-silver-gold upgrade path so you can improve their benefits over time. "Metaphorically, the team took a lot of inspiration from FPS loadouts and literally guns – what weapons and armor would I use to go into battle," says producer Mike Mahar. "This is what allows you to extend your character's capabilities into areas that maybe aren’t core to a shooting-first point.”

These trait buffs can play into strategy when forming your team. If you are playing with several strong outside shooters, choosing the playmaker trait buff would boost their catch and shoot bonuses, making your team a formidable outside threat. In classic Destiny or Overwatch fashion, each play style also as a signature ability that acts as a buff and can be unleashed during a game. Certain traits can only be earned playing in the street, pro-am, or NBA, so you may have to excel across all three disciplines to make your ideal player. 

In addition to these three modes of play, EA is also creating live events that give you a chance to earn special gear. EA referenced boss battles and raids when talking about these events; for instance, you may have to take on Allen Iverson in Philly to win a unique unlock. 

To create harmony between the three modes that encompass The One, EA developed a narrative wrapper that ties the experience together. The framing gives your character a backstory and includes friends, agents, and NBA players you interact with along the way. The interactions you have with them determine the types of quests and outcomes available to you in the long run. You can get your first taste of this story when the Live 18 demo drops in August.

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TAKING TO THE COURT

In addition to our deep dive with NBA Live 18's The One mode, I played a few games to get a feel for how the controls have evolved over the last two years. EA focused heavily on animation quality, animation variety, physicality, and contextual awareness, and all of these things were on display in my short time with the game. You can never get a true feel for how a game will perform in the long run with one hand-on session, but I'm confident the gameplay is taking a strong step forward in the right direction. 

Animations in the paint were a big weakness of Live 16, but I saw much more variety in post moves, contact during drives to the hoop, and a level of physicality that was frankly missing last time out. The post game now has shot stick support, counters, fadeaways, turnarounds, and step backs, giving your big man the tools to succeed under the hoop. Defenders have counters to all of these moves as well. 

On the perimeter, EA's new approach to defense should help users prevent opponents from blowing right past them every time. Holding the left trigger for auto assistance makes it much easier to stay between the attacker and the hoop, and when they move left or right you have a small timing window to counter that move and shut down their drive. "On the perimeter, it's almost more like a fighting game now where we are going one on one and my timing versus his timing makes all the difference," Mahar says. The counter window is bigger or smaller depending on your player rating. 

Offensively, the right analog stick dribble mechanics return, but feel much more fluid than last game. Stars have unique dribbling packages to differentiate themselves from bench players, and EA has created more branch points so users can move more quickly in and out of animations. 

Other promising tweaks include a revamped steal system that gives you a better chance of making a wipe when the ball is showing, A.I. controlled perimeter defenders better understanding how to police passing lanes, and a revamped, skill-based shooting mechanic rewards perfect shot release timing. 

EA didn't go into much more specifics about other game modes other than to say franchise mode and Ultimate Team will return. When I asked about the inclusion of the WNBA rosters, I got the classic "We are not talking about the WNBA at this time" answer.

NBA Live 18 is scheduled to release on PlayStation 4 and Xbox One sometime this September. We expect to see a finalized release date as we move closer to the August free trial.  

26th June 2017
Daily Deals: $50 off Amazon Echo

Daily Deals: $50 off Amazon Echo

Switch Bundles in Stock, Amazon Echo down to $130, Rick and Morty Loot Crate for $19, LG 55" 1080p HDTV and $150 Dell Gift Card for under $500
26th June 2017
New Trailer Introduces Us To The Bombshells

New Trailer Introduces Us To The Bombshells

Today we've got ourselves a new Agents of Mayhem trailer, and it's just as ludicrous as we've come to expect. 

The Bombshells are the most volatile and explosive agents of the bunch, and they come equipped with big weapons and even bigger personalities. The first is Joule, a fashion model who also has a penchant for engineering deadly robot turrets. Next up is Rama, an immunologist who wields a powerful and precise armor-piercing bow. Rounding out the bunch is Redcard, a soccer-obsessed lunatic who blasts away foes with a gun called the Hooligan. 

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We recently got our hands on Agents of Mayhem at E3 2017, and had quite a bit of fun. You can check out trailers for some of the other agents and their sweet rides here and here.

Agents of Mayhem will be releasing on PlayStation 4, Xbox One, and PC on August 15.

26th June 2017
Out This Week: Crash Bandicoot N

Out This Week: Crash Bandicoot N. Sane Trilogy, The Legend of Zelda: Breath of the Wild’s First DLC Expansion Pack

Crash Bandicoot's Remastered adventures arrives alongside big DLC updates for Breath of the Wild and Final Fantasy XV. And the Valkyria series continues!
24th June 2017
Daily Deals: 30% off Loot Crates Extended One Day

Daily Deals: 30% off Loot Crates Extended One Day

July Loot Crate with Rick and Morty for $15, Switch Bundles in Stock, Fitbit Alta Fitness Tracker for $70, $39 DualShock 4
22nd June 2017
Daily Deals: Oculus Rift with Touch Controllers, 7 Games, and $100 Store Credit for $598

Daily Deals: Oculus Rift with Touch Controllers, 7 Games, and $100 Store Credit for $598

Apple Airpods Wireless Headphones In Stock, Free Sega Classic Mobile Games, Free Marvel Comics, Steam Link for $15, The Martian 4K for $13
22nd June 2017
New Dragon Ball FighterZ Character Revealed

New Dragon Ball FighterZ Character Revealed

The latest addition to Dragon Ball FighterZ brings the current roster count up to seven.
22nd June 2017
60 Things We Know About NHL 18

60 Things We Know About NHL 18

Over the last two years, EA Sports has continued to improve its NHL franchise, but it still has work to do to recapture the glory years of the last console generation when it was a perennial contender for sports game of the year. The gameplay is close to being where it needs to be and the 6v6 EASHL is dramatically improved over its predecessor, but the Be A Pro, Franchise, and Ultimate Team modes still lag considerably behind contemporary sports games. With NHL 18, developer EA Canada addresses some of these shortcomings, and the studio also plans to expand the game's allure with a new, more arcade-centric mode called Threes.

I recently spent some time with the game and chatted with the development team extensively about changes coming to its various modes. Here is everything we know about NHL 18 thus far.

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GAMEPLAY

  • After years of complaining from people like me (and just about anyone else who writes about or streams NHL), EA is finally stretching player ratings in the NHL so every player isn't rated 80 and above. This year the dev team stretched the ratings so they range between 94 and 75 for most NHL teams. When a player comes out of a draft with a 76 rating now, they are truly NHL ready.
  • The major focus for EA Canada this year was capturing the speed, skill, and creative spirit of the NHL's great young talents like cover athlete Connor McDavid. "A lot of the stuff we're seeing on a nightly basis right now, if we would have tried to put that stuff in our game 2-3 years ago our core fans would have said, 'This is so arcadey,'" says producer Sean Ramjagsingh. "Now we're seeing that stuff every single night." This means injecting more highlight-reel dekes like one-handed moves, between the legs passes, lofted shots a la Pavel Datsyuk, and back-handed toe drags into the game.
  • The dev team also went back to tighten up one-to-one control of the dekes carrying over from previous years. Part of this refinement includes making it easier for animations to branch in and out of dekes to make the skill stick feel more responsive. 
  • Defenders have full stick control even when they are skating forward and backward. You can now be skating on the backcheck, holding your stick out behind you to take away passing options for the puck carrier.
  • To help defenders counter the new moves at the puck handler's disposal, NHL reintroduces a defensive skill stick that lets players hold their stick out and sweep it to take away passing lanes. This becomes another tool in the defender's arsenal along with poke checks, stick lifts, and body checks.
  • A rewritten passing engine makes it easier for both users and the A.I. to pass pucks off the boards and pass into space. In the past, the A.I. would only consider direct passes. Now it understands how to lead teammates.
  • The A.I. is also savvier at using the rest of the skills at its disposal, including the new dekes and defensive skill stick.
  • NHL adopts the 3v3 overtime rules implemented by the league last year.
  • Doing so required the dev team to rewrite much of the puck support in the game to make sure players understand space and positioning. Ramjagsignh says this has paid dividends in 5v5 situations as well, as players move around more to make themselves available for a pass, better position themselves in the neutral zone, and have a better sense of when to rush to the puck. I noticed defenders in particular were more active rushing the sideboards to keep a puck in play in the offensive zone. 
  • With the array of new dekes, the developers are tweaking the goaltenders to make sure they don't overcommit to the first moves. 
  • Devs are addressing legacy issues to player-controlled goaltenders to get quicker drops to the butterfly position, as well as quicker transitions from butterfly position to hugging the post.
  • EA continues to tweak the puck pickup logic, which despite improving last year still had problems with players locating pucks at their feet and turning the correct way to receive the puck. They are adding more range and animations for pickups, as well as players being better at gaining possession of rolling/bouncing pucks on easier difficulties.
  • The same board play system is returning from the past several years, but EA is tweaking to better allow players behind the scrum to dig the puck out. They are also tweaking the physics to change how close to the boards your player can get during puck retrieval.
  • Net battles should largely be the same, but EA is trying to chance the interaction window so you can get in and out of contact more quickly.
  • Don't worry about having to deal with the offsides reviews that plagued the real NHL last year – EA Canada isn't touching them.
  • The team is also changing the frequency of goal review sequences to make them less annoying. 
  • The injury system is largely the same as last year, but the devs are adjusting how long players are out for particular ailments. 
  • A Hockey Training Mode helps onboard those new to the sport (or the game).

PRESENTATION

  • Expect to see new camera angles throughout the game to better reflect modern NHL television broadcasts.
  • Doc Emrick and Eddie Olczyk return to the broadcast booth, as does Ray "Chicken Parm" Ferraro for ice-level commentary. Expect to hear more from Ferraro this year that taps into his insight.
  • EA is adding "create a mascot" to the creation suite when designing or tweaking your team.

THREES

  • This new arcade mode is built off the new 3v3 overtime foundation, but amps up the dekes and hits. 
  • This pick-up-and-play mode is built to be easily approachable, while still giving hardcore players the fidelity of control they expect. 
  • The rink for Threes is 75 percent the size of a regulation NHL rink and features colorful new ice textures.
  • The only faceoff you take is at the start of each game or period. From there out when a goalie freezes the puck his team is given possession for a new rush up ice. 
  • Before you start the game you can adjust the rules to play with the traditional three periods or change it to a "first to score X amount of goals wins" setting.
  • You can also adjust the number of money pucks that will rotate into play during the game. These power-ups come in variances of +1, +2, +3 and -1, -2, or -3. So if the game is 3-3 and you score a -3 goal, you earn one more goal for your team and take away three from your opponent, making the new score 4-0. 
  • A new commentator, who is essentially a guy in the stands, takes the place of the NHL broadcast team. 
  • You can play Threes in Play Now, Online Versus, or take on the single-player Circuit campaign. This mode features five circuits to beat.
  • When playing the circuit, you take control of a team called the Fridgerators featuring six randomly selected players. As you play through the circuits and beat teams, you can earn new players for your roster, including mascots that can take to the ice in competition. 
  • A star system judges your performance in each game in circuit mode, and the more you get, the more new players, uniforms, and mascots you unlock.
  • You earn specific rewards based on the teams you play, as well, For instance, if you play the junior team the Prince George Cougars, Cougar alumni Dan Hamhuis may join them on the ice. Beat the team, and Hamhuis becomes available to use on your own roster.

FRANCHISE MODE

  • The centerpiece of franchise mode is the new team expansion functionality, which lets you take control of the Vegas Golden Knights or a 32nd NHL franchise and walk them through the expansion draft. Players that the real NHL teams choose to protect will be untouchable in the expansion draft as well.
  • If you decide to add a 32nd team to the league, you can customize their arena, team name, logo, jerseys, and mascots. 
  • For those who hoped to play through a few years before expanding your league, you are out of luck. You can only add the 32nd team at the beginning of a new franchise mode. 
  • The addition of the expansion draft can also be played out from the other side as one of the other 30 teams. You can set your protected player list and see who the Golden Knights pluck off your roster. 
  • In welcome news for hardcore sim fans, EA Canada finally got around to adding mid-season contract extensions. These negotiating windows follow the real CBA rules. 
  • To reflect the youth movement in the modern NHL, expect to see a lot more NHL-ready players in the top 10 of drafts. You may also be able to find more gems in later rounds than in previous years. 
  • EA did a lot of work fine-tuning player picking, potential, and player progression. They hope the draft classes will mature more organically as a result. 
  • CPU-controlled teams now have a better understanding of their future cap, which will govern its decision to re-sign restricted free agents or potential unrestricted free agents. If they know they probably can't resign an RFA, don't be surprised to see him on the trade block.
  • EA did a lot of work to create more blockbuster trades, especially in the weeks leading up to the trade deadline. CPU teams are now more open to trading highly regarded prospects like Jonathan Drouin. 
  • Player morale has been tweaked to better account for player and team performance over team chemistry. Struggling players will have morale problems, or players who are driven by winning missing the playoffs. This may affect their willingness to re-sign. 
  • EA Canada completely reworked the franchise mode hub to surface a lot more frequently used menus. Going to the propose trade screen required clicking through two menu systems last year. Now you simply need to click over to the Upgrade Team blade. 

EASHL

  • Given the heavy focus on EASHL the last two years, EA didn't put as much work into the mode this year. 
  • The biggest change is adding the option to play 3v3 games with your EASHL team. EA says the majority of EASHL games were played with 2.1 players last year, so this should be a popular option for those who want to minimize A.I controlled players' involvement or prefer a more wide-open play style. 
  • The 3v3 games take place within the same ecosystem as the 6v6 games, so you can swap between them.
  • Though EA would like to add the feature in the future, you cannot carry over your stadium, jerseys, or banners from NHL 17.
  • The new Threes arenas will be available to unlock in the EASHL progression system.
  • Don't expect any new player classes out of the gate. However, EA is going to analyze how player selection changes in 3v3 modes and if they see a play style unrepresented they could revisit this in an update. 
  • One new equipment option users have is mouth guards. You can choose your color and how your player interacts with them.

BE A PRO

  • No, Be A Pro isn't turning into a story-focused mode like Madden's The Longshot and FIFA's The Journey. 
  • The biggest change coming to Be A Pro is the return of trade requests. If you don't like how a team is using you, feel free to tell them you want out. 
  • EA added a few new coaching proficiencies around new features like the revamped dekes and defensive skill stick. 
  • The devs also played around with the call-up/send-down logic to hopefully make these decisions more believable.
  • Given the attention EA paid to puck support and player positioning, expect your teammates to be more effective this year. 

HOCKEY ULTIMATE TEAM

  • Like Madden and FIFA before it, NHL 18 brings solo challenges into the mix that let you complete objectives for currency and unique rewards.
  • Synergies are returning, but EA plans to take a brand new approach in NHL 18. Stay tuned for details in the coming months.
  • Sets are still a major focus for the card collection, and EA plans to introduce more master items as well as easy to turn in sets.
  • No changes are coming to the auction house.
  • If you played a lot of HUT in NHL 17, expect to get some extra incentives based on your activity and engagement.

NHL 18 comes to PlayStation 4 and Xbox One on September 15. If you want to check out the game before it comes out, EA once again plans to offer a public beta starting July 25. You can register for the beta here.

21st June 2017
See Miniature Cars Fly Out Of Toasters In Gameplay Trailer

See Miniature Cars Fly Out Of Toasters In Gameplay Trailer

A new Micro Machines game was announced back in January, and now we have a better idea of how close it will feel to the classic Micro Machines games.

The trailer show plenty of gameplay, a multitude of customizable cars, and one sequence where nine cars drive into a toaster and get launched into the air. It's pretty crazy.

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Micro Machines World Tour is coming to PlayStation 4, Xbox One, and PC on June 30.